Triseum is leading a movement to advance game-based learning  (GBL) on a worldwide stage. The team’s bold curiosity pushes the boundaries of educational games and creates revolutionary learning experiences with rigorous educational value, immersive visual appeal and inspiring game play.

Triseum grew out of the LIVE Lab in the Department of Visualization at Texas A&M University, which is why education will always remain at the heart of this learning company. Experts from across the university are engaged with Triseum to ensure games adhere to rigorous scientific standards as well as the latest research. Students and instructors are also tightly

integrated into the design, development and testing process to ensure the final product is thoroughly vetted by the community which Triseum aims to serve.

Developing games that mirror the imagination, interactivity suspense and sophistication of commercial games, Triseum delivers immersive experiences that not only make learning more fun, but engage students with content on a deeper level. Triseum pursues foundational subjects where high school and higher education students face challenges with engagement, course completion and success.

Redefining the education experience in a way that addresses student digital literacy, motivation and mastery, Triseum games are making a measurable difference in learning outcomes. The company is shaping a new learning paradigm, and educators and students alike are taking notice.


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ARTé Mecenas

Follow in the footsteps of the Medici, one of the most influential families of the Italian Renaissance. Discover the connections between art and society as you build your financial empire. Make important decisions and balance relationships with powerful citystates, merchant factions and the Catholic Church. Play a pivotal role in the creation of famous artworks, monuments and institutions of the Renaissance.

ARTé: Mecenas™ is a strategy game with targeted learning outcomes designed to enhance Art Appreciation and Art History courses. Gameplay engages and immerses students as they assume the role of a Medici to explore the interconnectedness of art patronage, economics, culture and the complex political pressures that gave birth to famous artworks during the Italian Renaissance. ARTé:
Mecenas exposes students to over 130 artworks by more than 70 artists.

Variant: Limits

Explore the vibrant 3D world of as Equa uncovers the secrets of the mysterious Manthan civilization. Master continuity, functions, limits, and asymptotes to unlock the power of the Manthan technology and save the planet from destruction.

Variant: Limits takes a revolutionary step forward in helping students learn challenging course materials like calculus limits. Variant: Limits enables students to visualize and grasp the abstract concepts underlying calculus in a 3D immersive environment.

Instead of having to learn calculus from a book, players will see the subject come to life in a 3D environment as they find themselves on an imaginary planet facing imminent doom – that is unless the
players can solve a series of increasingly challenging calculus problems. The players will assist Equa, the game’s main character, by solving visually intuitive calculus challenges that eventually lead to 100% mastery of the material.

The game offers players a high-quality game experience that rivals counterparts in the entertainment game industry. Indeed, it’s through the game’s immersive 3D experience that students are able to more understand and master the abstract concepts related to limits.

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