The mission of PreviewLabs is rapid prototyping using game technology. Using prototyping techniques, they create interactive experiences while focusing on the features that are needed to represent these concepts. PreviewLabs does this for a variety of uses of game technology, such as games, serious games, simulations, and interactive installations.
PreviewLabs has completed projects for a variety of clients including numerous stealth-mode startups, as well as well known companies and institutions including Wargaming, Amazon, Disney Imagineering, Yale University, Harvard University, and Unity Technologies.
The company was founded in 2010 and has a team at its Belgian headquarters, as well as in New Haven, Connecticut.
A tactical strategy board game combined with a competitive card game including characters with battlefield augmentation abilities. Prototyped in two iterations, the prototype included 12 out of the concept’s 100+ unique cards, a dynamic music creation system, and was used by our client for pitching at the Game Developers Conference.
Raising My Superkid prototype
Prototype exploring a concept where you’re raising and training a kid with super powers through infancy and toddlerhood by interacting with it in various ways, similar to how players interact with a Tamagotchi or with characters in The Sims.
Prototype for a custom-built physics simulation used to assist surgeons performing live robotic laparoscopic surgery. We provided technical descriptions and drawings to allow our client to file for a patent.
The Vandiesel Company: Episode One prototype
A prototype for an episodic, story based action-adventure with elements of the hidden object genre. As part of the prototyping process, we explored a unique 2D style based on pictures and real time filters for dynamic cartoon effects.